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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.01.31 09:20:00 -
[1]
Well I iced invention for a bit because its not worth the effort atm. And now I get to read about the less run result with even the best decryptors. Very worrying indeed.
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.01.31 13:42:00 -
[2]
Originally by: Vasiliyan Datacore price might come down as the drop rate from exploration has allegedly been improved. Do you have to use the best named BCS as a base as well?
http://oldforums.eveonline.com/?a=topic&threadID=467789
To add to chance of success, you need to add best tech1 meta version + the best decrypter. And from OP's post to read, they made changes to you end up with less runs on the inveted bpc than before patch.
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.01.31 17:20:00 -
[3]
Originally by: Spatial PIMP
My problem is the runs u get, that's all. 14-19 runs is to low. And yeah u will say i must work for my Dtacores and don;t buy them. But why should i use them on invention ( if i procure them my self ) and not sell them at 10-35mil on market in Jita? Why should i bother wait hours to invent, days to build the t2 item, another days to sell them?
Again the problem are 2: Only 14-19 runs is low, and 500Rp per datacore or 2-10 in a hacking plex is also to low.
My opinion is someting like 50 runs with the max runs decryptor ( litlle chance ) and 20-30 runs with the best decryptor.
I'm not talking about chances, the t1 item with hight ML or something else, everithing is cool except runs and datacores.
I never had any job succeed with any decryptors other than the one that give a 40 run bpc. All the rest failed. And my relevant skills at lvl 4-5, so I dont feel like toss a 80-100m out of the window for each failed job when there is next to no hope for success :/
Failed invention jobs need to be earned back in again on those who do succeed, and when the ratio is all out of whack, why bother? DEVS doesnt seem like want to put their hands into this bee hive to comment any either
Make the data interfaces more available doesnt solve the problem, just add to make more people frustrated at best 
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.02 21:37:00 -
[4]
Originally by: Shadarle I have to say it sounds like a lot of people here are complaining awfully fast. You can't judge how good the system is now until you see where prices go... people were complaining about rig prices when they first came out too, but those prices dropped quickly. Lets see what happens with datacore prices before we throw hissy fits.
Also, the profit levels were MASSIVE pre-patch for anyone who had the required pieces... it was just stupid how large the profit was. Now that profit has been toned down a bit until prices adjust themselves.
Previously, the profit would have dropped off very quickly anyhow... as T2 prices would have plummeted due to over-supply. They already are dropping due to the new T2 BPO's... but invention would have destroyed the prices until the profit from invention was rather small... then prices would have stabilized at that point. So either way the profit would not be that long, but the T2 market would have died if it was left as was.
Now there is no use to do invention at all because the nerf result on runs for a successfull job + the high chance of failed jobs. And you cant just look at modules that sell high like T2 cap rechargers, but all the modules possible to invent as whole. When a invnted module end up cost several times what you already can buy them for on the market, it gets so wrong.
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.03 00:12:00 -
[5]
Originally by: Eton Favre
I probably would have complained if it was in the patch notes but the fact that it was a totally silent nerf and we still have not heard a thing from a dev is what makes it totally screwed up. You do your best to plan for the patches read the patch notes and out of nowhere you get slammed by the changes they make.
What annoys me is the silence from the devs about it. From TomB's devblog about invention it seemed like it was priority #1 or something, but when **** hit the fan there is just silence. Should have been enough threads floating about now that at least warrant some sort of aknowledge of things not being right
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.04 08:12:00 -
[6]
Originally by: Ramblin Man
Originally by: Eton Favre invention should not be easy but with the current patch module invention is a waste of isk ... you can't get datacores cheap enough to invent anything @ a profit.
Umm, then aren't market datacores overpriced?
It was doable when you had 40-90 run bpc's as result of the invention job, when they crawl down to 14 runs and cost the same, its just not worth it anylonger.
All the failed jobs you end up with have to get paid for too, and would need to be covered by the successfull invention jobs. The chance of a failed job in combination witht he low run bpc's you might end up with in a successfull job, is just not worth it imho.
* Imho only the tech1 bpc should been destroyed in a invention job when it fails. Thats the only way you can really justify the result of a successfull invention job with the current state of things.
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.04 09:10:00 -
[7]
Originally by: Eton Favre damage to datacores would be a way to go too but you still need a steady supply of decryptors. not sure what would be the best solution to it. But still very upset by the fact that we have heard nothing from the devs in regards to why it changed without notice.
Well, for minmatar, assembly instructions (decryptor) in high demand. Where it used to drop in Cosmos it doesnt anylonger. Or at least we would be very unlucky not to found it after finding over 300 other decryptors that is next to useless to use.
Maybe assembly instructions been moved to drop from exploration only or god knows.
As for lack of response from the devs, yeah Im unhappy about it too. In TomB's blog about invention, he wrote they was basicaly on top of things and had invention as a priority, but so far just silence after the patch, a small note just to let us know they aknowledge and look into it would help a lot. 
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.04 11:19:00 -
[8]
Originally by: Derrys Edited by: Derrys on 04/02/2007 10:24:52
Y'all are looking at it the wrong way. The reason Invention is currently not so profitable is because the datacores are expensive. Why are they expensive? Because people want them for Invention!
What we have here is a situation very similar to T1 production, where there aren't many barriers to entry. Interfaces are getting cheaper, and more people want to try their hand at it.
It's just like T1 production in a competitive market -- profit margins are low, because the high level of competition drives down the sale price to the point where it isn't that much higher than the mineral cost (or even lower in some cases).
Same thing here: competition in the emerging T2 market is driving up datacore prices to the point where the cost of Invention is about equal to what you get from it.
What this change does is put the money into the hands of the researchers who generate the datacores, and the people who find them using Exploration. Ask the researchers and explorers who are churning out a dozen datacores a week whether they think Invention is unprofitable.
And that's the way it should be -- they have a lot more invested in terms of skill training and game time than people who just picked up an interface and rented a lab slot.
In the long run, trust the market. If Invention is currently unprofitable, then eventually fewer people will do it. Demand for datacores will drop, and so will the prices. It'll settle into an equilibrium eventually, and all will be well. Give it time.
Sorry but this is just bull. Imagine do 5 invention jobsd, 4 fail, one succeed you get 1x14 run bpc. Even with a low as 5m per core that invention job would cost you 7.14m per run in datacores alone, now with all the rest you need, it would easy come up towards 8-8.5m per run.
But datacores isnt as low as 5m , they are up in the 20ish and higher for some. So use the example above and average datacores at 20, the cost per run would be over 28.5m per run.
Invention is currently not profitable or even worth look into with the current state of it. Not even build for own use. Its like a isk sink the size of a blackhole tbh.
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.04 13:38:00 -
[9]
Originally by: Shadowsword Edited by: Shadowsword on 04/02/2007 11:43:40 I think CCP did that to force the price of datacores down.
If some types of datacores stayed at 30-40 millions per unit, it would have been possible (if long and dead boring) to set up R&D alts specialized on those science fields, to give you 150 millions each week, for next to no effort. I know it, that's what I was doing for the past 6 weeks.
Wich is still peanutts compared to some tech2 production wich is as well next to no effort.
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.04 21:14:00 -
[10]
Originally by: Ezra
Hell, if you're lucky you can get some datacores for 500 ISK each from someone too stupid to look at the price of their quicksell. There's a regionwide buy order at that price in Sinq and some guy actually sold 8 at that price!
You cant have the invention path rely on people selling at a very low price. Datacores will eventually drop in price as people stop buying them overpriced. If you check forge, you can see molecular and nanite datacores in the 30-50m a pop. (you need 2 of each for Expanded Cargo Hold 2). Even at 5m a pop on those datacores you wouldnt be able to make any profit on cx2's with runs limited to 14-19x and the constant failed jobs in addition.
Are you exploring the invention path yourself? Have you experience from do any invention jobs at all? Had half a bill blow up in your face and be left with a very expensive gadget?
Even have multiple characters doing daily r&d missions (multiple agents too) wouldnt be enough to fuel a invention profession when so many jobs fails.
Most of datacores I obtained to use cost me in the area of 5-10m and some more, and that was fine as long as you could end up with 40-90 runs, as failed jobs could be covered that way too. Now its not just possible to cover the failed jobs with the small runs you get from successfull ones.
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.05 10:02:00 -
[11]
Originally by: Bermag I hope and believe it is a bug. Looks very much like the multiplier has been changed to addition. Nothing about the change in the patch notes and not in known issues either though.
Have you bug reported it? If not, then please do so so it will get into the formal system.
I already got 3 petitions in the works regarding invention stuff with no replies. Dont think I will get any more replies by doing a 4th -)
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.08 21:54:00 -
[12]
Originally by: Derrys
Originally by: DeODokktor CCP put in place a way for you to make isk from your RP if you did not win anything..
Absolutely. The profit in Invention is for people who produce datacores, not necessarily the people who turn them into T2 BPCs. As you say, it's a way for people with large amounts of RP to get some use out of them instead of hoping against hope to get lucky in the lottery. I think it works wonderfully in that regard.
Of course, the people who both produce datacores and turn them into T2 BPCs stand to profit most of all, provided they act intelligently.
So totaly wrong. I cashed in a few datacores from some of my r&d agents. With the nerf of the runs I stopped collect any from them, and noticed fast there wasn't any to gain from invention jobs. The datacores have a value, same as you can sell them for at the market you know. But when you do invention, you lose many on failed jobs, the run's gained isnt enough to make up for the loss on failed jobs, and if you had done invention yourself you would realized this.
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.08 22:10:00 -
[13]
Edited by: Ruffio Sepico on 08/02/2007 22:07:10
Originally by: Derrys I've sold about 1.3 billion ISK worth of T2 modules in the last week. I didn't buy the datacores off the market, but if I had, the total cost would've been somewhere around 700 million. If you can't make a profit off Invention, then you're not doing it right. Either you're Inventing the wrong things, not using good decryptors and base items, or your skills need some work.
Nice pocket change that, but it doesnt mean much unless you show some numbers and calcs for it. You sold 1.3b worth of modules, how much of that was profit? Lets say you get a 14x run max from your invention jobs, and 2 out of 5 or so jobs fail. Now tell us the wonderous items you been inventing?
Note: there is no such thing as invent the wrong things. Invention should not be about only a few key modules. If it is, then invention failed horrible there.
I used only the very best for invention jobs, and I doubt that Im short on skills with a character focused in industry and science @ 54m+ SP.
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